Devlogs Page 3
I have been working on the Dragonfly FX and planning the branch structure and fruits, nuts and flowers placement in my trees and shrubs. I was also exploring th...
Hey, recruits! Your cries of agony requests for a more easy difficulty have come to our attention. Given that even NORMAL mode is really difficult for some peop...
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Version 1.1 Added firestone tire configs. Thanks to my buddy for the help...
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Added in new font and button sprites...
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A tower defence type game where you controll mobile soliders instead of stationary towers
Fixed couple of typos and legend should be now interactive, as well as added a missing text block on page 5...
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hello everyone. lilly here again. today i have found out that geomaker for the past two days has been broken due to my rushed updating i am sorry. the game has...
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Update brings a lot of new features and bug fixes to the Star Rupture Build Planner (SRBP) including all new buildings, recipes, and balancing changes that Cree...
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This update focuses on improving overall stability, refining gameplay interactions and fixing several issues reported during testing. Thanks to everyone who tri...
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Hi! March Dev Update Introducing the "RICUN-T", a concept mech from the ATYPID manufacturer. (All concepts shown are still WIP and not final in-game visuals.) T...
Friday 27 I went to school today to work on the game, and I got this page mechanic working in UE. I was working on getting some post-process set up so it highli...
Hello everyone. Today is the final day of March, and also my birthday! This also means a new State of the Game. Regardless, Chronicles Meteorfall's development...
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Hi! I’m now starting the coding phase for Chapter 2, and I realized it actually contains more CGs than sprites haha… (which explains why my hand feels like...
NEW LEADERBOARDS - I have finally hooked up leaderboards so you can compare your high score with others, now for both Roguelite and Roguelike modes! After every...
hey everyone the game is now updated ! it is now v1.33 -bring a new dungeon of 9floors (1h10+ gameplay) -two new skin (red and green rabbit) -the "tazer shop" i...
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Alright so recently my friend played through the game and they encountered some problems with different fps, so this patch addresses that. Sorry if someone had...
You can save your game now! This is the most likely thing to be buggy so far, I'll keep stress testing it but it's a cool hurdle to have cleared. The other big...
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Today I pushed the first public demo of Killing Monsters. I’ve been building this thing nonstop for about 12 days straight, and it finally feels like somethin...
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After the End was a game originally made for the 1st Inbound Shovel Jam , it focused more on the story aspect and I was severely limited by time while developin...
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Since I have my bachelor now (yippieee), I will no longer have access to the adobe programs. Now, I do feel a bit silly, that this project is the one I decided...
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General Hello Slingerz! The past few weeks have been spent preparing for and attending several game conventions (GDC, RPI Game Fest), and we're finally ready to...
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Added a display to Quest 3 exclusives exactly like Rift or Go games Also updated app icon to match the default icons for apps on Quest...
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The day I properly playtest one of my games is the day the world explodes I guess. God bless the people on newgrounds for reporting like 2 major bugs in da web...
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Today we are releasing Nobody Closed The Sarcophagi , a game about putting the Dead back to sleep before the sing at a birthday party . At the moment the game i...
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Although it may be the final update for this month, I'll surely keep on going as planned. The most recent additions were: The consolidation of the dungeon floor...
Update 0.9.9 ADD: Change event text size and height ADD: WASD-Movement (On/Off possible via plugin manager) ADD: Plugin command change player collider radius AD...
wow, first game jam! still trying to fully understand the havoc ruleset. thankful for this supportive community and thanks to HogwartsHoe for your insight!...
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Hi everyone! Thanks to Ranny He , our game now includes a Simplified Chinese translation . We’re so grateful for this opportunity to share our story with even...
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I'm stoked to have taken part in the One-Page Weekender 2026 along with 87 other creators! I was looking forward to it for so long and then when the weekend act...
T This Thursday 02.04.2026 at 19:19 CET the Demo / Early Access v0.000023PMI-80 launches on itch.io! https://artereniac.itch.io/heavydelic Pilots, be ready and...
🇪🇸 Notas de la Versión 3.1.0 ¡Hola a todos! Esta actualización se centra en refinar el “game feel” y recompensar la habilidad del jugador. El desaf...
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First update to clean up a few issues people noticed upon release. This includes fixing a few spelling errors and helping to differentiate what is internal vs s...
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V.0.2.3 [Prog] Player health is now always displayed when hovering over drinks in the shop Improved tutorial feedback to better guide new players through core m...
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Hello everyone! I'm excited to share the first release of Memo Gallery , a relaxing memory game built with Unity. The goal of this project was to create a simpl...
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Hi there! Epschy here. It’s good to release a game after 2 years! The 0.1 demo version of Strings of Pain is finally available a month after the production st...
This week I ended up remapping / reworking the level in photoshop- and I've started to work on implementing the changes in engine. The main changes are meant to...
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Devlog 3 Team Goals for Beta: For these sprints, our team decided to trim the scope while still conveying the original message and inducing the original transfo...
OVERVIEW For the last week my primary focus was on the character sprite base. I continued working on outfit variations and also putting some focus onto the main...
forgot some small things in v1 text indicating restart button is now shown on Game Over beetles are now layered above bg trees...
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hello! i've been at work today, so i haven't had much time or energy to work on the project. hopefully that changes tomorrow. but the work i have done on the pr...
Hello hello everyone!! Can you believe it's been one entire year since Omamori released? I can't. It both feels like longer and also like a month ago. Now befor...
Fixed QR code in splash screen Fixed geometry issues with ROM palette links (visual links) Fixed default mode in "Palette link" option in settings (to be Auto-h...
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HEY YOKERS, Welcome to Muscles Monthly #3. A monthly update about what we're cooking for GET YOKED. GET YOKED STEAM PLAYTEST The playtest released this month! P...
Update 1.2: Bug Fixes: Fixed a bug where when exporting the project, the developer's highscore would be the default instead of 0. This has been changed so as to...
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Ooops, here comes another patch. This restores a missing SFX file so you can punch the gongs again, if you feel like it. Since it's Trans Day of Visibility toda...
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This asset will allow you to create a 2D platform shooter and shoot-em-up ispirated from Mission Impossible java game...
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CLT MAN - O Jogo Escondido na Planilha...
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Jogo Anti-tédio enquanto trabalha ou finge. Feito de CLT para CLT.
+400 Bread type food added...
2D Pixel Art Asset Pack with Fantasy & RPG Food Icons Delicious Sprites Tiles in 500+ Tileset, Inventory and kitchen.
1.0.0 (2026-03-31) Arc 2: Alignment Expand your research team with a new Alignment track with 12 milestones Balance four alignment submetrics to keep your AI he...
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